By the 2018 Winter Olympics in South Korea, all systems underpinning Olympic Game events will be run entirely from the cloud.
Cloud computing will also be used to run core Summer Olympic Games systems for the first time at the Rio 2016 Olympic Games.
Key event IT systems such as accreditation, workforce management and the volunteer portal will be run on a cloud platform developed by Olympics systems integrator Atos.
IT preparations for the Rio Olympic Games in 2016 started back in 2012 when the systems and infrastructure design began. It is said the focus for this year is on building the systems and testing the facilities ready for integration and acceptance.
Patrick Adiba, executive vice president of sales, Olympics and major events in Atos believes the Olympic Games is a perfect fit for cloud computing.
He said: "As an event that happens only once every two years, each time in a different location, and which needs a huge computing infrastructure and generates huge amounts of data."
"We see a paradigm shift - from a 'build each time' to a 'build once' model and deliver services over the cloud. Rio 2016 is a key milestone in this transformational shift."
The project to implement the IT that will underpin the 2016 games in Rio reached its first major target last month as the volunteer portal went live.
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